[Runtime Issue]: No way to invert y-axis in mouse control?
Build Version
e28d6bc2
Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [x] Microsoft Windows (64-bit)
- [ ] macOS
- [ ] Linux (specify distribution and version below)
CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [x] x86_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
- [ ] Other (RISC V, PPC...)
Game Modes Affected
- [ ] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
Game Environment
No response
Description
Should we add one? Am I just blind?
Regression Status
No response
Steps to Reproduce
No response
Idea: An "advanced" screen enabling the user to set specifics about each particular control. This would end up solving #496 as well.
Users could specify:
- {bi|uni}directionality
- orientation (enabling inversion)
- min/max points
- deadzone
I think I'll get started on that this week.
y-axis mouse inversion is controlled by "Mouselook" / "Flight sim" option in Joystick - mouse settings (Pilot configuration). This is not intuitive and can be enhanced by changing UI interface.
For information I'm in the middle of rewriting most of the sdlcontroller structures and functions. This will also allow better and easier binding for mouse and controller.