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[Runtime Issue]: Shied orb/Energy pickup loose emissive sound quality after pickup

Open 0xFADDAD opened this issue 1 year ago • 1 comments

Build Version

https://github.com/DescentDevelopers/Descent3/commit/616f921e97b0fb4745a2d36de149c737bf720214

Operating System Environment

  • [ ] Microsoft Windows (32-bit)
  • [ ] Microsoft Windows (64-bit)
  • [ ] Mac OS X
  • [X] Linux (specify distribution and version below)

CPU Environment

  • [ ] x86 (32-bit Intel/AMD)
  • [X] x86_64 (64-bit Intel/AMD)
  • [ ] ARM (32-bit)
  • [ ] ARM64 (64-bit; sometimes called AArch64)
  • [ ] Other (RISC V, PPC...)

Game Modes Affected

  • [ ] Single player
  • [X] Anarchy
  • [ ] Hyper-Anarchy
  • [ ] Robo-Anarchy
  • [ ] Team Anarchy
  • [ ] Capture the Flag
  • [ ] Bounty
  • [ ] Entropy
  • [ ] Hoard
  • [ ] Monsterball
  • [ ] Cooperative

Game Environment

B-side Levels: level 1 Nightmare Castle

Description

Shield orb and energy pickup's that are part of initial level weapon spawn points have emissive sounds. This attribute is lost upon respawn. This does not affect shield orbs and energy pickups that are part of robot/player spew, those don't have emissive sounds to begin with (but I believe they should).

https://github.com/user-attachments/assets/91a3dd4b-3096-4e15-9d90-d45ff079c55e

Regression Status

This bug is in the original release, It most likely was never noticed since you would run into it during the first minute or two of a multiplayer match, and, even rarer still, only works on the server player, player 0. Joining players weapon spawns don't emit sound at any point in game.

Steps to Reproduce

Start multiplayer game (any type). Approach a shield orb/energy pickup at a weapon spawn point. Powerup emits sound. Pickup powerup, wait for respawn. Respawned powerup no longer emit's sound.

0xFADDAD avatar Sep 15 '24 01:09 0xFADDAD

Very nice find! Reproducing on latest build

Lgt2x avatar Sep 16 '24 18:09 Lgt2x