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[Runtime Issue]: MacOS signing configuration

Open tophyr opened this issue 1 year ago • 0 comments

Build Version

v1.5

Operating System Environment

  • [ ] Microsoft Windows (32-bit)
  • [ ] Microsoft Windows (64-bit)
  • [X] Mac OS X
  • [ ] Linux (specify distribution and version below)

CPU Environment

  • [ ] x86 (32-bit Intel/AMD)
  • [ ] x86_64 (64-bit Intel/AMD)
  • [ ] ARM (32-bit)
  • [X] ARM64 (64-bit; sometimes called AArch64)
  • [ ] Other (RISC V, PPC...)

Game Modes Affected

  • [ ] Single player
  • [ ] Anarchy
  • [ ] Hyper-Anarchy
  • [ ] Robo-Anarchy
  • [ ] Team Anarchy
  • [ ] Capture the Flag
  • [ ] Bounty
  • [ ] Entropy
  • [ ] Hoard
  • [ ] Monsterball
  • [ ] Cooperative

Game Environment

No response

Description

MacOS builds are unsigned. In order to sign them, we need an Apple Developer account to associate with the project and sign them with. This entails both a financial and legal responsibility for the project. Additionally, having only one contributor control the signing certificate would pose a significant operational risk: We should strive to always have at least two contributors/maintainers with access to certificate management.

Regression Status

No response

Steps to Reproduce

No response

tophyr avatar Aug 19 '24 02:08 tophyr