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Host mode Client exits the game and reports an error

Open heartzwh opened this issue 3 years ago • 0 comments

When the Client in Host mode is disconnected, LightReflectiveMirrorTransport._isClient = false will be executed first. When LightReflectiveMirrorTransport.DataReceived is executed and opcode == ServerLeft _isClient is already equal to false, the OnClientDisconnected event cannot be called normally.

Code

LRM version: BleedingEdge-v13.0 Mirror version: v67.1.0

heartzwh avatar Jun 13 '22 11:06 heartzwh