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Sign updates

Open zozer opened this issue 2 years ago • 1 comments

This is a re submission of the PR with the recommended changes

Changed sign related tags now have an optional argument to specify front or back (defaults to front)

added new mechs to take in map input for dealing with either front, back, or both at the same time (these are of the name sign_sides_mechname )

added 2 new mechs for the player for editing front and back sign

changed the sign command: -added argument of whether the text is going to the front or back -added hanging signs to the sign command (type:hanging_sign) -material should recognize all signs now (added mangroves for 1.19 and cherry/bamboo for 1.20)

zozer avatar Dec 25 '23 17:12 zozer

There's also the PlayerChangesSignScriptEvent and ItemTag sign-related mechanisms which need to be updated for this, if you want to include that

tal5 avatar Dec 30 '23 21:12 tal5