inventory script event section
I think it'd be nice to have an event section in inventory scripts that are relevant to the specific inventory, much like there is an action section in assignment scripts. I believe it would be very benefitial to those who are trying to get into making inventory menus, but are not that skilled with denizen yet. Being able to have every relevant section in one script, could be useful for them.
for all it matters, you could just copy the actions system onto it, and have it go like: http://mcmonkey.org/haste/28358
@mcmonkey4eva since you always like to have a dScript example: http://mcmonkey.org/haste/28361
What's the point, aside from theoretical ease-for-nubs?
there is none, besides ease for nubs. but you know i'm all about that ease for nubs though