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inventory script event section

Open BlackCoyote opened this issue 10 years ago • 3 comments

I think it'd be nice to have an event section in inventory scripts that are relevant to the specific inventory, much like there is an action section in assignment scripts. I believe it would be very benefitial to those who are trying to get into making inventory menus, but are not that skilled with denizen yet. Being able to have every relevant section in one script, could be useful for them.

for all it matters, you could just copy the actions system onto it, and have it go like: http://mcmonkey.org/haste/28358

BlackCoyote avatar Jan 13 '16 13:01 BlackCoyote

@mcmonkey4eva since you always like to have a dScript example: http://mcmonkey.org/haste/28361

BlackCoyote avatar Jan 13 '16 13:01 BlackCoyote

What's the point, aside from theoretical ease-for-nubs?

mcmonkey4eva avatar Jan 14 '16 07:01 mcmonkey4eva

there is none, besides ease for nubs. but you know i'm all about that ease for nubs though

BlackCoyote avatar Jan 14 '16 07:01 BlackCoyote