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A UI mod for Oblivion.

Results 6 NorthernUI issues
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Hi, I'm running Oblivion on Linux via Steam's compat layer, had a rough start: reg keys unset, obse launcher ain't working, etc. finally I solved all this stuff and used...

* Prefer standard types like `uint32_t` over the MacOS-inspired xSE types like `UInt32` * Continue to use `CamelCaseWithInitialCaps` class and method names for consistency with Bethesda * xSE class definitions...

enhancement

``` C2039 'GetAnimData': is not a member of 'RE::Actor' ``` At line `obse_plugin_example\Patches\EnhancedMovement.cpp:82` I suspect that commit https://github.com/DavidJCobb/NorthernUI/commit/fed915d3224e9883e1ccc60856e4ffc6147176f9 was meant to add it, but didn't.

Hi! Any chance you could upload the NorthernUIAway archive to github files (or somewhere other than NexusMods)? I'd like to write a script that can be used to do an...

Hi, I gather this might be a better place to get hold of you than the nexus page. :) I *think* this might be a relatively simple problem. I'm not...

If you ever come back to this it would be great if we could get some custom OBSE events for gamepad button presses, connect/disconnect etc so we can write more...