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Character IDs > 0xFFFF dont write to memory correctly

Open takhlaq opened this issue 8 years ago • 0 comments

dsconnect / lobby send the correct id, xiloader receives the uint32 id, something fucky happens and only 2 bytes are written to memory

see https://github.com/DarkstarProject/darkstar/issues/4224

takhlaq avatar Nov 12 '17 23:11 takhlaq