Fix for being able to ranged attack while resting/synthing/sitting
CanChangeState() function doesn't catch character animations such as resting/synthing/sitting for allowing or disallowing ranged attack. you are currently able to ranged attack freely while doing these 3 actions.
is there a way to clean out those unrelated changelogs in my master branch? i don't want to fully delete it and re-fork because i have other pull requests pending off that fork right now.
only those last two commit changes apply to this pull request.
https://help.github.com/en/github/using-git/about-git-rebase
you should avoid using master for exactly this reason. Make a separate branch for each thing you are working on / pull requesting. If your server is on your fork as well, give it its own branch as well. Keep master a 1:1: copy of Darkstar's master.
code itself seems fine
if you need help with that rebase hit me up on discord this weekend.