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Spikes damage unaffected by magic damage mitigation effects

Open isotor opened this issue 6 years ago • 0 comments

I have:

  • [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
  • [x] checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) : 30190328_2

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) :

  1. Confirmed on retail today that blaze spikes damage is reduced by Shell, Barfire, Rampart, and Phalanx - assume all magic damage mitigation effects but these are the ones I tested.

  2. Stood around smacking Profblix with an Onion Sword on a current DSP master build and none of the above made a difference. Funny enough nor did !godmode or a Judge's Ring :P

Related issue (still open) = #2095.

isotor avatar Apr 24 '19 10:04 isotor