Mazurka effect should wear on performing an offensive action
I have:
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) : 30190328_2
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Excerpt from the relevant wiki page:
- Mazurka effect immediately wears off if the player performs any sort of offensive action on an enemy, or if an enemy performs any sort of offensive action on the player. This is designed to inhibit the effectiveness of kiting tactics.
Does this also effect all mivement spells and abilities? Cor and dnc have thier own version
Good point - yes this should also be the case also for Chocobo Jig and Bolter's Roll. Unfortunately I built the server with the setting toggled off for anything post-Abby so can't check those right now - if nobody else can give this a quick look I'll rebuild and test in the next few days.
its the diff between Flee-type effects and Quickening-type effects. one stays, one doesn't.
Jig is quickening.