How does ScriptableObject-Architecture compare to unity-atoms by Adam Ramberg ?
How does ScriptableObject-Architecture differ from unity-atoms ? What should be considered before choosing between the two ?
After watching Ryan Hipple's talk, I searched the web for implementations of the patterns he explained. ScriptableObject-Architecture and unity-atoms are the only two that seem both mature and well maintained. As an amateur unity developer, I don't have enough experience to decide which one I should use.
I've open a similar issue in unity-atoms repository: https://github.com/AdamRamberg/unity-atoms/issues/130
I haven't used Atoms before, and looking at their documentation, our packages look very similar. I'll leave it to someone who has experience with both packages to answer your question :)