UVgami
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Automatic UV unwrapping add-on for Blender
``` AttributeError: module 'numpy' has no attribute 'bool' "np.bool" was a deprecated alias for the builtin "bool". To avoid this error in existing code, use 'bool' by itself. Doing this...
If possible, it would be great to keep existing vertex groups on the unwrapped mesh object.
I'm using UVgami as part of an automated workflow, unwrapping low poly meshes. (And it's awesome, thank you for creating this.) Frequently UVgami will get stuck unwrapping 1-4 shells of...
I am using macOS, and noticed with engine "Mac Not Supported". Is there anyway anyone could help to compile the engine so it works on macOS?
trying to activate UVgami in blender 4.0.1 but keep getting a python Traceback error. the error message is as follows: Traceback (most recent call last): File "C:\Program Files\WindowsApps\BlenderFoundation.Blender_4.0.1.0_x64__ppwjx1n5r4v9t\Blender\4.0\scripts\modules\addon_utils.py", line 364,...
First off, UVgami is awesome, thank you for making the tool free and open source. Bug report: TLDR: If I'm using "preserve mesh - full" and X symmetry, then I...
Hi! I love UVgami, from all the addons that i have this is by far the best one for unwrap, even better than the paid versions, i just encounter a...