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Rust 3d collision detection using glam

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Does bam2d exist? It sounds like just the thing I need (lightweight 2d collisions in the glam ecosystem). https://github.com/dallasc/bam2d is a 404 and google/crates.io turned up nothing.

We should have an option to enable the use of (quad-rand)[https://github.com/not-fl3/quad-rand] instead of defaulting to the rand crate. This should reduce dependencies when people are using macroquad