Daemon
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possible multiple geometry collision bugs
I was doing a map to torture and fix bots, using as tight as possible geometry. When walking the map myself, I noticed various behaviors which seems buggy. Overall, when walking down a slope, one can "tolerate" a ceiling which is lower than if trying to walk the same slope up (in the other direction). This is especially true when crouching.
Joining the (pretty bad) file I used to notice that:
As a reminder, here is the description of naked humans bbox:
name "Base Human"
model human_naked
modelScale 1.0
skin default
shadowScale 1.0
hud human_hud
mins -15 -15 -24
maxs 15 15 32
crouchMaxs 15 15 16
deadMins -15 -15 -4
deadMaxs 15 15 4
zOffset -2.0
viewheight 24
crouchViewheight 7
shoulderOffsets -10 15 0