Daemon
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Daemon doesn't cleanup shared mem correctly on failed (c?)game load
Steps to reproduce:
- add or trigger
Sys::Dropin voidCL_ParseGamestate, so that the the vm will crash - try starting unvanquished many time,
/dev/shmwill fill up (if that's where your shared memory is). - you will get a message like this:
Warn: SV_LocateGameData: Shared memory region too small./dev/shmis too full.
You're saying /dev/shm can leak something even after the process exits?
I seems so.
Note I haven't seen it first hand, but it seems to happen from the issues @cu-kai had yesterday.