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give trace_t coordinates of the blocking point

Open bmorel opened this issue 4 years ago • 0 comments

Currently, trace_t structure does not gives info about where the collision happened. It only gives the blocking entity's number, and a special number when it is geometry. When it is a physical entity, it is possible to get back ways to avoid or to aim the blocker, but not when it's geometry (aka map).

This would mostly be useful to me to make bots in unvanquished able to combine computer-vision (traces) with navmeshes to find their paths, but it might have other uses too.

bmorel avatar Dec 30 '21 23:12 bmorel