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implement realtime shadows that work on tiled renderer

Open illwieckz opened this issue 6 years ago • 0 comments

Needed by #236 (drop forward renderer, focus on tiled one), Fuma said in #193:

To fix this, we need to render our shadows into a single tiled shadow map like Doom (2016) does so we can access it when we loop over the lights here.

illwieckz avatar Dec 10 '19 09:12 illwieckz