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Appearance of non-rendered portals

Open slipher opened this issue 6 months ago • 3 comments

A portal may not be rendered because of portals being disabled, hitting MAX_VIEWS, bad PVS not sending the portal entity, etc. In that case the portal surface may appear in several ways depending on graphics settings:

  • transparent
  • hall of mirrors effect
  • cleared (all black)

If we are to choose one way that the non-rendered portals should look, which one should it be? It would be funny to pick the HoM, but that would be the most difficult to implement in the case that clearing is enabled.

slipher avatar Aug 29 '25 20:08 slipher

If we are to choose one way that the non-rendered portals should look, which one should it be? It would be funny to pick the HoM, but that would be the most difficult to implement in the case that clearing is enabled.

I think we should have a shader with a TV-static effect :)

cu-kai avatar Aug 29 '25 20:08 cu-kai

I think we should have a shader with a TV-static effect :)

Yeah that would be cool

slipher avatar Aug 29 '25 20:08 slipher

Isn't there some static effect on pulse?

VReaperV avatar Aug 29 '25 22:08 VReaperV