Motion blur is broken
I forgot to create an issue for that but I mentioned there before:
- https://github.com/Unvanquished/Unvanquished/pull/3093
Motion blur is broken
I dislike to now know how I reproduced it, but I don't reproduce it anymore.
Apparently @sweet235 got the same issue recently:
So the bug is still there.
I bet it's not a blur bug but a GLSL shader cache bug. Let's re-open it if we reproduce it later after having no one doubt on the GLSL shade cache.
Did we have any changes to the blur/contrast shaders at the time?
Motion blur uses the depth texture, so this may be related to the texture feedback issues like #1616. We've added some texture barriers now, though AMD + Mesa continues to have some problems.
#1816 will add a texture barrier especially for motion blur.