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Intel UHD texture distortion II: Revenge of the Vertex

Open slipher opened this issue 1 year ago • 2 comments

Observe the floor near the bottom left: unvanquished_2024-10-13_233906_000

Intel UHD Texture distortion is back. But in this spot, the bug happens only if workaround.glHardware.intel.useFirstProvokinVertex [sic] is enabled. This location seems to require a nonzero roll angle, so you need to be 3rd-person spectating or maybe wallwalking.

Instructions:

devmap parpax
team h
class ckit
cg_thirdPerson 1
cg_thirdPersonAngle 80
setviewpos 1569 -2753 176 -105 23
+movedown

If (and only if) I turn the workaround off, I can still reproduce the bug with Kai's viewpos for Thunder.

I produced this bug on the 0.55 Release Candidate 1.

slipher avatar Oct 14 '24 05:10 slipher

Another viewpos, reported by freem (map freeway): image

This is reproducible with 0.55.2 with workaround.glHardware.intel.useFirstProvokinVertex enabled.

VReaperV avatar Jan 02 '25 23:01 VReaperV

So I guess 6197 -3216 -235.

illwieckz avatar Jan 02 '25 23:01 illwieckz