Daemon
Daemon copied to clipboard
Implement GL timer queries
Add GL timers for major parts of the engine (frame, depth pre-pass, opaque, transparent, post-process, cull and depth reduction)
Cool, I didn't know there is a way to time these things.
What's the plan for how to use the cgame API? If you add a console command for printing the timers, the timer code could be merged to master and only any API parts need to go in for-0.55.
Somehow I've missed this comment. Cgame is only supposed to receive the data and display it if some cvar is enabled. I'll be redoing a large part of cgame side of this anyway.