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Fix screen shader texture

Open VReaperV opened this issue 1 year ago • 0 comments

Bind tr.blackImage for gl_screenShader when rendering bloom, to avoid having undefined texture data: image

We've been getting lucky that we didn't have any bad texture reads, but with #1105 those sometimes happen here, likely because of bindless textures working slightly differently.

VReaperV avatar May 09 '24 20:05 VReaperV