Ruizhi Shao
Ruizhi Shao
Hi @zoujx96 , You can refer to [threestudio-mvimg-gen](https://github.com/DSaurus/threestudio-mvimg-gen).
Hi @DuckersMcQuack , You can reference to [this issue](https://github.com/threestudio-project/threestudio/issues/58#issue-1709444619).
I think the best way is to use WSL and you can refer to [this issue](https://github.com/threestudio-project/threestudio/issues/54). I have successfully run threestudio once in Windows using WSL.
Hi @chensjtu , I haven't checked yet, but I'd like to know which branch you are using. I have another branch called `saurus/gaussian` for Gaussian Splatting. Will this branch encounter...
That's interesting. I have also noticed the number of points will be doubled every time. I will check it.
@chensjtu I haven't encountered the same issue in my implementation. You could consider using [threestudio-3dgs extension](https://github.com/DSaurus/threestudio-3dgs). 
Hi @ThibaultGROUEIX , Currently, we don't have this interface. A feasible solution is to export the rendered images and camera parameters of the prolific dreamer. In this way, you can...
Hi @xinyi-zhao , I think the issue here is that our NeRF model is unable to represent a 360-degree scene with the background. This might be resolved by implementing Gaussian...
Hi @iszihan , I think they are quite similar because both are SDF representations. ImplicitSDF may be more continuous and stable for 3D generation, while DMTet SDF is more explicit...
Hi @caojiehui , Currently, ThreeStudio is unable to export a 360-degree scene as a 3D mesh. I think implementing additional representations, such as a skybox, would enable us to achieve...