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Huge amounts of GC when appending floats

Open CarpetHead opened this issue 2 years ago • 1 comments

image Here's a profiler image of the issue. We are essentially just appending floating point numbers (part of a vector) - we're using unity 2022.3.11f1

is this expected behaviour? is there any way to avoid this?

CarpetHead avatar Nov 08 '23 18:11 CarpetHead

Here, if we can get some more implementation details, we may be on to something.

I could not see this behavior in my environment.

kochounoyume avatar Feb 01 '24 13:02 kochounoyume

This issue is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days.

github-actions[bot] avatar Jul 31 '24 00:07 github-actions[bot]