Support Android & iOS ?
Hello, I want to use MagicPhysX in Unity2022.3. Dose it support Android and iOS? I didn't find the arm64-v8a library and the .a file for iOS.
t is difficult because we have to prepare a build environment and support for the base library physx-rs.
I made some attempts, but the built-in PhysX library in Unity causes symbol conflict issues on iOS. I haven't found a suitable solution to this problem.
I made some attempts, but the built-in PhysX library in Unity causes symbol conflict issues on iOS. I haven't found a suitable solution to this problem.
A long time ago, I also encountered the problem of the conflict between the PhysX namespace and Unity's built-in PhysX on the IOS platform. I modified all the namespaces through scripts. We were doing the same thing on the client because of the state synchronization of online games. Physical calculation, so I encountered this problem.
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