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Support Android & iOS ?

Open LabMem001 opened this issue 1 year ago • 4 comments

Hello, I want to use MagicPhysX in Unity2022.3. Dose it support Android and iOS? I didn't find the arm64-v8a library and the .a file for iOS.

LabMem001 avatar Aug 27 '24 10:08 LabMem001

t is difficult because we have to prepare a build environment and support for the base library physx-rs.

neuecc avatar Sep 06 '24 03:09 neuecc

I made some attempts, but the built-in PhysX library in Unity causes symbol conflict issues on iOS. I haven't found a suitable solution to this problem.

szhang21 avatar Sep 06 '24 09:09 szhang21

I made some attempts, but the built-in PhysX library in Unity causes symbol conflict issues on iOS. I haven't found a suitable solution to this problem.

A long time ago, I also encountered the problem of the conflict between the PhysX namespace and Unity's built-in PhysX on the IOS platform. I modified all the namespaces through scripts. We were doing the same thing on the client because of the state synchronization of online games. Physical calculation, so I encountered this problem.

Dlory avatar Oct 23 '24 06:10 Dlory

This issue is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days.

github-actions[bot] avatar Apr 22 '25 00:04 github-actions[bot]