GrpcWebSocketBridge
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Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.
Original Issue #26 Here is my test results. Environment: Windows 11. (All nugets latest, magiconion and grpcwebsocketbridge. Application: Net MAUI Blazor Hybrid Connection from Windows: Successful with new upgrade. ###...
This exception is thrown when creating the channel: ``` System.InvalidOperationException: Channel is configured with an HTTP transport doesn't support client-side load balancing or connectivity state tracking. The underlying HTTP transport...
Hi, I am getting an error with the Unity client sample when I build for webGL. I copied the plugins folder from https://github.com/Cysharp/GrpcWebSocketBridge/tree/main/samples/GrpcSampleApp.Client.Unity/Assets/Plugins into my assets folder and am using...
dotnet tool run mpc -i ./MagicOnionSampleApp.Shared.csproj -o ../MagicOnionSampleApp.Client.Unity/Assets/Scripts/Generated/MessagePack.Generated.cs returns: C:\Program Files\dotnet\sdk\2.1.801\Microsoft.Common.CurrentVersion.targets(2106,5): warning MSB3088: ".artifacts\obj\Debug\netstandard2.1\MagicOnionSampleApp.Shared.csprojAssemblyReference.cache". End of Stream encountered before parsing was completed. C:\Program Files\dotnet\sdk\2.1.801\Microsoft.Common.CurrentVersion.targets(2106,5): warning MSB3101: ".artifacts\obj\Debug\netstandard2.1\MagicOnionSampleApp.Shared.csprojAssemblyReference.cache". Strong-name signing is...
Hi! Thanks for implementing the bridge, it looks like it will really help us. We're currently facing a problem integrating it in our solution though. We cannot server our client...