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Visual render of interface channels

Open Shadowex3 opened this issue 6 years ago • 4 comments

Issue type:

  • :heavy_plus_sign: Feature request

Short description: Channels are a fantastic and vital tool for inventory management, particularly when playing with other mods, however it's a lot of work to troubleshoot a channel mismatch because you need to travel to each interface and often open submenus as well.

Something that makes each interface's channel setting visible ingame (waypoint style) would be amazing. To avoid excessive visual overlap it may be necessary to allow filtering by interface type, or potentially tie it to block... ie highlight a block and hit hotkey to make all connected interfaces show their channel, as well as all other interfaces on those same channels.

Shadowex3 avatar Nov 11 '19 14:11 Shadowex3

Something similar to the part indicators in the network diagnostics tool could be useful for this.

rubensworks avatar Nov 11 '19 18:11 rubensworks

The way EnderIO gives a 3d translucent render of a block and anything connected to it might be inspiration to start with as well. Originally I'd thought of a "network terminal" that would render your network and allow easy access to channels, settings, variables etc at once but I didn't think that feasible.

Shadowex3 avatar Nov 11 '19 19:11 Shadowex3

Oh, don't worry, inspiration is not the problem, but time is... :-/

rubensworks avatar Nov 12 '19 03:11 rubensworks

I like this. Maybe something like a show button that highlights everything on the same channel for a few seconds. Maybe something like lag goggles or the AE network tool that only show these things if you are holding the tool or wearing the goggles.

I have a tip for the OP. I try to use numbered IDs for channels, so if I'm working with cobblestone it's channel 4 and water is channel 9. I got these values from the official MC wiki.

KollinsPlays avatar Feb 05 '20 13:02 KollinsPlays