Vladimir Panteleev
Vladimir Panteleev
@HugKitten Your issue is almost certainly unrelated because my issue occurs on start-up, before any game code runs (and therefore before the game can create any windows). Looking at the...
> The code analyzed above used to do a `strncat( pszContentPath, "/", PATH_MAX );` Interesting, is the source code you're quoting available? (Your profile does not show that you are...
One thing Valve could do is ship a patched glibc which includes a work-around for this bug as part of its Linux Steam runtime. That would allow fixing the problem...
> I think glibc is one of the things you should avoid shipping with programs and use the system version instead, because it uses system settings, that may be at...
The error occurs deep inside SDL headers, so it is likely a site-specific or installation-related problem.
@Geod24 Hi, what do you think - is there anything that prevents this from working in principle (caching, etc?)? I think it would be useful for use cases where D...
Calling a function allocates memory (on the stack). I think you would need to define what "allocate memory" means more precisely before beginning to discuss whether `@nogc` allows it or...
Hi, thank you for working on this! I don't have much experience with Debian packaging. Looking at the rules file, the only thing I can suggest is to replace `dub...
> Thanks for reply, debhelper normally already strip the binaries and create the dbgsym package and seems created it successful, anyway I'll try to recheck next build I'll try, because...
I am looking at https://salsa.debian.org/d-team/dh-dlang and I don't see anything related to Dub, so it looks like it doesn't have anything for Dub. It's possible that dh-dlang is very very...