URP_ShaderGraphCustomLighting
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Deferred Rendering?
Hello! This repo has been an invaluable resource for setting up custom lighting in URP. Thank you so much for putting this together!
I was wondering if you had any thoughts/leads on how I might extend it to work with deferred rendering now that URP supports it? I was picking through the URP code and the mechanics of reading/writing the GBuffer seem doable, but complicated. Have you looked at it at all, or have any idea where one might get started?