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A minecraft module framework
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I'm not sure. Perhaps importantly. `[00:41:18] [Server thread/INFO] [STDOUT]: org.cubeengine.libcube.service.matcher.MaterialMatcher:buildBlockStateItems:309]: Loading Names for 5483 Blockstates`
Add a flexible and fast Web API that supports both single http request and persistent Web sockets connections for real time communication. **_WebSockets support for API Server**_ - [x] This...
jOOQ 3.5 supports the DDL statements we need.
if complexity is too low give a warning
It would be nice to have a central place where the core and modules could register an object which has a few methods that get called regularly based on a...
The matchers should be able to match aliases specific to a given language/locale
A meta file that tells where to put which resource from the jar
Integrate other scripting languages: - [LUA](http://code.google.com/p/jnlua/) - [JavaScript](https://developer.mozilla.org/de/docs/Rhino) - [PHP](http://www.caucho.com/resin-3.1/doc/quercus.xtp) - [Ruby](http://en.wikipedia.org/wiki/JRuby) - Perl - [Tcl](http://tcljava.sourceforge.net/)
When using the /nuke module, I specify a radius. It then reports back to me: ``` You spawned x blocks of TNT. ``` I think this could be potentially confusing,...
Using this formula: https://github.com/iKeirNez/EasySlimeChunkLocator/blob/master/EasySlimeChunkLocator/src/me/iKeirNez/EasySlimeChunkLocator/EasySlimeChunkLocatorPlayerListener.java#L25