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Discord Bot with over 400 commands and made for large servers

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When you use /invites leaderboard showing error same with levels leaderboard ![Screenshot_2022-12-18-15-40-10-925-edit_com discord](https://user-images.githubusercontent.com/67488665/208301564-3729d093-c6ec-4406-8e42-c416d3b0b943.jpg) ![Screenshot_2022-12-18-15-39-59-577-edit_com discord](https://user-images.githubusercontent.com/67488665/208301570-5525af76-e9d2-49d9-b611-84ad2ded56cc.jpg)

Like MEE6 and Dyno have

enhancement

The starboard system doesnt work after the bot's restart, can you make something to avoid it? @CorwinDev

bug

The custom output message that was set does not work, the default message is still sent, the error apparently is with the `guildMemberRemove.js` file but I have not been able...

Not Verified

・Unhandled promise rejection Error 1 Error [ShardingReadyDied]: Shard 0's process exited before its Client became ready. Copy Stack error 1 Error [ShardingReadyDied]: Shard 0's process exited before its Client became...

SQLite is much more manageable than Mongo especially when it comes to data storage and its much easier to keep backups. Currently I'm working on a change from mongo to...

When you run `/family family` it should show your partners kids too if they have any and if you have a partner. Would make much more sense

I attempted to host this bot on Discloud.app; however, the bot displayed an error message and went offline. The specific error message is as follows: Error [ShardingReadyDied]: Shard 0's process...

Error [ShardingReadyDied]: Shard 0's process exited before its Client became ready. at Shard.onDeath (/home/container/node_modules/discord.js/src/sharding/Shard.js:178:16) at Object.onceWrapper (node:events:629:26) at Shard.emit (node:events:526:35) at Shard._handleExit (/home/container/node_modules/discord.js/src/sharding/Shard.js:439:10) at ChildProcess.emit (node:events:514:28) at ChildProcess._handle.onexit (node:internal/child_process:294:12)