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Dead Memory
Dead Memory
If a value is stored in memory, once it's location is never read from again the compiler can consider that memory as "free," and overwrite it
Test Cases
- Yul Input
{
let x:u32 := 700
mstore(0x100, x)
let z := mload(0x100)
let y:u32 := 100
let a := add(z, y)
mstore(0x200, a)
}
- Assembly Output
//Should store `a` at memory slot 0x100