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An Easy Socket(TcpSocket,WebSocket,UdpSocket) Framework Based On DotNetty

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what's the capacity of this server? did you do some pressure-test on it thanks

感谢大佬的封装,有一个疑问: ``` foreach (var item in tcpServer.GetAllConnections()) { item.Close(); tcpServer.RemoveConnection(item); } tcpServer.Close(); ``` item在Close()时不执行ConnectionClose 但是,当有新客户端建立连接时,通过connection.Close()是可以触发ConnectionClose事件的: ``` .OnNewConnection((server, connection) => { var clientAddress = connection.ClientAddress.Address.MapToIPv4().ToString(); var clientPort = connection.ClientAddress.Port; connection.ConnectionName =...

用第三方socket客户端直连发送,dotnettysocket接收

这里提供的udp是否是可靠有序udp的实现?

例子中,服务端如何向客户端发送消息?

客户端发送序列化后的数据,服务器接收发生 数据读取不完整的问题,这个怎么解决??