Wave-Function-Collapse
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Register only the correct amount of tiles by rotation
In this branch of my fork https://github.com/MrAmericanMike/Wave-Function-Collapse/tree/better-tile-initialization
I created an "addTile" function. Basically what it does is push a new tile to the tiles array and if rotation is greater than 1 it will grab the last tile from the tiles array and push it as a new tile rotated 90º. (Notice we always rotate 90º as we are using the last tile from the array.
This is great! (I realize my reply is almost 3 years later!). I'm starting to add links and more documentation to this repo. Do you want to add something to the README? See #46