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AA not detecting UWP version of Oblivion Remastered completely

Open crainger opened this issue 10 months ago • 1 comments

Describe the bug Ussing AA to trigger enable HDR for Oblivion Remastered and then disable on close. As UWP versions seems to reference GameHelper.exe it triggers onstart actions and then triggers onclose actions rapidly as I assume gamehelper.exe closes where as the actual exe is OblivionRemastered-WinGDK-Shipping.exe

Worksaround is to manually creating/editting a profile to point to The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK\OblivionRemastered-WinGDK-Shipping.exe Everything work perfectly. Unfortunately can't completely this in the GUI as it hits a permission error, so need to edit the UserSettings.json

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To Reproduce Steps to reproduce the behavior:

  1. Add application
  2. Select UWP
  3. Select Oblivion Remastered
  4. Assign Profile
  5. Launch and monitor onstart and onclose actions

Workaround

  1. Add application
  2. Browse to any non UWP application
  3. close autoaction
  4. edit UserSettings.json and manually enter Application name OblivionRemastered-WinGDK-Shipping
  5. manually enter path G:\Xbox\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDKOblivionRemastered-WinGDK-Shipping.exe
  6. Assign profile
  7. Launch and onstart action will trigger and onclose will only trigger once game is closed.

Expected behavior A clear and concise description of what you expected to happen.

  1. Add UWP application, select Oblivion Remastered
  2. Assign Profile
  3. Launch and onstart action will trigger and onclose will only trigger once game is closed.

UserSettings.json

Desktop (please complete the following information):

  • OS: [e.g. Windows 11 v24H2]
  • Version [e.g. 26100.3909]

Hardware (please complete the following information):

  • Monitors: [LG CX48"]
  • Graphics card: [Gigabyte 4090]
  • Graphics card driver: [576.02]

Additional context I am using Windows 11 Feature ACM (Auto Color Management) which seems to be working fine for non UWP apps since AA 1.9.27

crainger avatar Apr 25 '25 03:04 crainger

It seems to be universal issue for almost all UWP games

a4840639 avatar Jun 01 '25 18:06 a4840639