ClockGen

Results 35 comments of ClockGen

Thanks, I'll start working on trying to build it on my buildserver, this may take some time.

I adapted the build process to run on fdroidserver. For now it's in my private branch: https://gitlab.com/fruitsnack/fdroiddata/-/commit/8fd9e07b5b496c0fb263fd34f7d79992efb7fff9. Also, I couldn't find any donation or translation links for Celestia, so if...

@levinli303 I adapted the build recipe to use versions.txt from https://github.com/celestiamobile/AndroidCelestia/pull/79, it builds fine. I'll wait for you to merge develop into main and tag a new version (for fastlane)...

I opened a draft MR in fdroiddata: https://gitlab.com/fdroid/fdroiddata/-/merge_requests/14599.

Hello, sorry for no response, I'll try to adapt the build recipe this weekend. It's still gonna take some time for MR review by F-Droid maintainers and some more time...

It's been merged on F-Droid as it is for now, but if you'll add fastlane to this repo don't forget to ping us.

Hello @laiiihz, I can help with F-Droid packaging if you want. Packaging flutter apps is tricky, especially if you want reproducible builds enabled (https://f-droid.org/docs/Reproducible_Builds/). If that's the case, then we...

Hello, sorry for lack of reply. I don't have any coherent ideas about decorations, but I had a lot of small decorative improvements to base caves in mind. Stuff like...

I pushed changes to this repo https://github.com/ClockGen/better_caves_modpack. There isn't much code, I wrote an api for underground biomes, it would only decorate already existing caverns. Mushroom biome is already there,...

I've been trying to find new spindleshrooms, however they seem to spawn only on level 1 biome intersections (apart from goblin cap biome). Is this supposed to be like that?...