Nathan Stocks

Results 54 comments of Nathan Stocks

Is this resolved by https://github.com/tokio-rs/tracing/pull/1716?

This issue can probably be closed as @AThilenius's [legion_transform](https://github.com/AThilenius/legion_transform) probably more than fills the request for "a hierarchy example to look at". 😄

I would love this functionality even without any binary artifact handling.

AFAICT it is happening more broadly for macOS: https://github.com/dimforge/bevy_rapier/issues/230 I'm using an M1 chip and have the same error (info in issue above).

This was fixed downstream in https://github.com/dimforge/bevy_rapier/issues/238

I like the idea! I'd put this as right behind "physics engine" on my wish list.

Oooo, [Bevy 0.8 added some shapes](https://bevyengine.org/news/bevy-0-8/). 🤔 Rusty Engine 5.1.1 updated to Bevy 0.8.

TODO: I added some assets to the asset pack to use for the invaders scenario.

Closing in favor of #57