display seems to be curved and not flat when in 3d Screen mode
running latest ver (1.4) on Oculus Quest 2, and with 3d screen. the display is curved and not Flat (as the original virtualboy display was), and therefore the 3d effect is being tampered with slightly. this can be demonstrated by 'zooming in' to the screen as it wraps to the left and right the viewing position, rather than just disappearing off into the otherwise non visible sides of the screen.
This means the 3d effect is not as 'pop' impressive due to curvature toward the viewing position happening at the same time that depth of field is being shown.
it does not make the games unplayable, but the 3d effect is affected at the left and right sides of the playing area. can this be amended in some way so the display does not appear to be on the inside of a sphere, but on a flat plane instead, when playing in 3D mode?
It also seems like it messes with the IPD adjustment.