SMAA
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A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
I have tested SMAA on android Mali400 GPU, and found a bug with comparison. May be I understand not all of the cases and this can introduce some new bugs....
I get a crash on iOS, I think its Metal related.
Get the stencil buffer to work. Right now it's working... on static renders only. Unity's doing some weird things with the stencil buffer when it's used in the post-processing chain.
Implement SMAA T2x.