ModiBuff
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Dynamic Meta/Post effects
Describe the solution you'd like Being able to either add, or activate/deactivate meta and post effects on modifiers. Making it, so we can do custom logic while the effect is handled at runtime
Implementation There are two approaches:
- Removing and adding meta/post effects inside the effect.
- Activating and deactivating them instead.
Activation/deactivation is much better for our ram usage, amount of cloning, and generally preferred.
We'd have an int that acts like a bitset that sets the flags of which meta and post effects are active. Storing the default bitset state, and defaulting to it on ResetState.