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Interval & duration manipulation

Open Chillu1 opened this issue 2 years ago • 0 comments

Why this logic should be in the library, and not user game logic Interval & duration timers can only be affected inside of ITimeComponents

Describe the solution you'd like Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.

Chillu1 avatar Nov 11 '23 18:11 Chillu1