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Proper Signs

Open Wallbraker opened this issue 14 years ago • 0 comments

Since a Sign is draw with a different texture we have two options:

Create a separate mesh for each Chunk with just signs in them, we do the transform at build time and use the same matrix as the chunk.

Each sign is a separate gfx actor, this probably will be to slow for normal usage since minecraft levels can have a lot of signs.

Wallbraker avatar Jun 02 '11 16:06 Wallbraker