Block Racers
- [x] Upgrade graphics so that the game looks more polished (more post processing)
- [x] Integrate new SDK
- [x] #839
- [x] Decide on git flow Complete Demo
- [ ] https://github.com/ChainSafe/BlockBlasterz/issues/37
Hey @empea-careercriminal => The game is already stacked with PP.
It has an entire profile that gets utilized throughout the game (ie. Nitrous effects, motion blur, TAA, DOF, Color Grading) => Keep in mind that WebGL Limits the graphical fidelity greatly.
If you wanted anything nicer than what you're currently looking at, you'd need:
- Custom shaders
- Higher poly models
- A build on HDRP which supports the real eye-candy but will not run on WebGL.
I'm extremely OCD with visuals in games based on the platform. I squeezed every bit of graphical drop out of that build without impacting performance / usability.
Git flow complete: We can use unity's version control on the free tier but that only allows 3 of us to work on the project at once. Git will be simpler, we just need to be organized when it comes to tasks as clashes happen when people are working on the same scenes due to the meta files. As long as we're separating our tasks and staying to different scenes it will be fine.
SDK integration complete, working with @RyRy79261 regarding contracts. As per Ry's contract iterations we're pivoting to Web3auth so this can be our flagship game for developers learning the protocol.
I still need to do some UI work after the contracts are integrated in terms of NFT population on screen as any NFT related work I do before the new contracts are in will be null and void.
Continued in game repo, close this issue upon release for GDC. https://github.com/ChainSafe/BlockRacers/issues/