diepAPI
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entityManager.entities will always be empty, unless within game.on('frame', ...)
// entities will be empty here
const entities = diepAPI.extensions.entityManager.entities;
diepAPI.apis.game.on('frame', () =>{
// entities will not be empty here
const entities = diepAPI.extensions.entityManager.entities;
});
This needs to be updated. not sure how though :/
https://github.com/Cazka/diepAPI/blob/a02472d982d3ce126ce10646a6d2ae2681610b25/src/extensions/entity_manager.ts#L18-L21