Test functionality for Commander in Adventure mode
There have been many requests for a Commander variant of Adventure mode. This is to test current functionality and see which things need implementing to make it successful. Shenshinoman (that's me!) is volunteering to test this out and report back.
on DuelScene enter() method, you need to specify a variant for adventurecommander (you can create a new GameType or combine adventure and commander), and it should start that variant/s. You need to update the adventure deck editor IIRC for the commander unless it's able to do so now.
This issue has not been updated in a while and has now been marked as stale. Stale messages will be auto closed.
This issue was closed because it has been stalled for 5 days with no activity.
Hi @shenshinoman, What's the current status? Do you have a roadmap of things that need to still be done? Happy to contribute some testing and coding time :)
Cheers
Current status is, unfortunately, the entire skeleton needs built in all honesty. There is no support for the command zone in adventure mode, outside of items or cards that put a specific card there. The deck builder has no support for the command zone, nor color identity. Setting a system that limits to singleton while there is a commander, and enforcing that color identity, is non-existent either. And sadly, I am not a great coder. So anything I work on takes notable time.. .And this project is half-way down my to-do list... of lengthy projects. lol.
Are you happy for me to look into this and create a battle plan?
You are more than welcome to. I simply took this up at all, as a fan of Commander in general and saw it was sitting in the history books.
I've started working on this here: https://github.com/jgroehl/forge/issues/1
FYI: There is now a pull request for this issue: #8970
The only issue with current implementation of Commander in adventure mode is that it is not easy to see your complete cards inventory. While editing a deck with a commander, only the cards that could be added to the deck are displayed. This is fine for editing the deck but maybe the screen should contain another tab for the whole collection. So for now the player has to either create a dummy deck with a five-colour commander, which is clunky; or visit an inn in a town, which is not ideal either.