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An unofficial rules engine for the world's greatest card game.

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Works for local images only – I'd like to get this going with the auto-download missing card art as well before marking ready to merge. If a specialize image is...

Gut got a bit gnarly The exiling source is the Effect, not Gut – but obviously Arena wants Gut to be the source here. Think this workaround is OK and...

Game Mechanics

i still don't like Boons and they are A way to complicated code, and B does pollute the Command Zone with their stuff _Originally posted by @Hanmac in https://github.com/Card-Forge/forge/issues/1440#issuecomment-1233862231_

GUI

**Describe the bug** A clear and concise description of what the bug is. ".Command" file for adventure is not delivered with executable permission, not allowing the script to run on...

use CastWithFlash like `Timely Ward`: `S:Mode$ CastWithFlash | ValidCard$ Card.Self | ValidSA$ Spell` + check for X

Upcoming Set

* Block Restrictions in PhaseHandler should use Static Ability, the remaining blockers can be used as variable to the checks * for Attack Restrictions, it also should use a Static...

Game Mechanics

in the work of cleanup the Attack Assign for Optional Attack Cost (Enlist and Exert), Vigilance and the Effect from Johan should use a StaticAbility instead of a hidden keyword....

Game Mechanics