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A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.

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Love this project, the implementation is so elegant! Thank you a lot! For anyone else using a newer version of Godot, I've ported the code to Godot 4. Some things...

This avoids a format issue that stops the shader from working

Hey, very nice project! I am interested in using your dynamic water implementation for a robotic boat simulation. Is it possible to adjust the size of the water? There is...

Extracting manually scripts and scenes and making sure references work in an already running project is a pain. Please make this an addon for ease of use, using custom nodes

enhancement

Hi, lots of embedded/mobile GPUs can't do texture fetches in vertex shader, what would be your suggestion to implement something similar which would work on these GPUs? Thanks!

question