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[Enhancement] per rendered pac render time limit

Open storm37000 opened this issue 5 years ago • 5 comments

It would be very helpful to curb super laggy pacs to have a clientside render time limit that is seperately applied to each pac that your game is rendering. If a certain other player's pac goes over your limit it is shut down on your game not effecting other player's pacs that are under the limit.

storm37000 avatar Feb 05 '21 22:02 storm37000

This is how the current render time limit already works isn't it?

thegrb93 avatar Feb 05 '21 23:02 thegrb93

It doesnt seem to work at all, its not on by default, or the numbers make no sense. This is in response to a pac that made fps drop to less than 13 from almost 100.

storm37000 avatar Feb 06 '21 20:02 storm37000

It is per entity it looks like, https://github.com/CapsAdmin/pac3/blob/master/lua/pac3/core/client/part_pool.lua#L191-L205

thegrb93 avatar Feb 16 '21 06:02 thegrb93

It should be working fine from the looks of it. I've never noticed any problems with it in the past.

thegrb93 avatar Feb 16 '21 06:02 thegrb93

It doesnt seem to work at all, its not on by default, or the numbers make no sense. This is in response to a pac that made fps drop to less than 13 from almost 100.

its because gmod has to render all the stuff manually and locate them to your setup / the same goes for the server which caues parts to have Delay after your position / movement

RazorWolvendom avatar Nov 29 '21 01:11 RazorWolvendom