[Enhancement] per rendered pac render time limit
It would be very helpful to curb super laggy pacs to have a clientside render time limit that is seperately applied to each pac that your game is rendering. If a certain other player's pac goes over your limit it is shut down on your game not effecting other player's pacs that are under the limit.
This is how the current render time limit already works isn't it?
It doesnt seem to work at all, its not on by default, or the numbers make no sense. This is in response to a pac that made fps drop to less than 13 from almost 100.
It is per entity it looks like, https://github.com/CapsAdmin/pac3/blob/master/lua/pac3/core/client/part_pool.lua#L191-L205
It should be working fine from the looks of it. I've never noticed any problems with it in the past.
It doesnt seem to work at all, its not on by default, or the numbers make no sense. This is in response to a pac that made fps drop to less than 13 from almost 100.
its because gmod has to render all the stuff manually and locate them to your setup / the same goes for the server which caues parts to have Delay after your position / movement