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Use .env files in your Unity projects.

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Here's a suggestion for how to handle that case instead of throwing the exception. It does mean you might make a build with out of date env values. But odds...

Rather than throw an exception when it discovers an existing env.txt file, maybe just remove it? Or maybe just throw a warning rather than a build halting exception. Or maybe...

![image](https://github.com/CandyCoded/env/assets/77244047/5c4f4131-6084-48ec-a37c-39cb9648eb46) ![image](https://github.com/CandyCoded/env/assets/77244047/f301d799-9b5a-4347-8a52-413c013275c6) ![image](https://github.com/CandyCoded/env/assets/77244047/92c6ddd0-ded7-4e2b-9c55-82bdf4336678) ![image](https://github.com/CandyCoded/env/assets/77244047/5c8fe7e7-4996-4027-9109-f0913333e67f) ![image](https://github.com/CandyCoded/env/assets/77244047/2b3c05de-5254-41d1-bdb3-f56ccb48acdb) ![image](https://github.com/CandyCoded/env/assets/77244047/097d9acb-cb27-490d-8d73-6eaa228b73ef) ![image](https://github.com/CandyCoded/env/assets/77244047/78e31e76-c0b5-4c3c-9274-9c4c56835c7b) ![image](https://github.com/CandyCoded/env/assets/77244047/c26862e1-1b84-4621-ac89-b8f916021c54)

Hi! I noticed your parsing code throws an exception on Windows machine since the NewLine is a two-character string. This change should fix that issue! Thank you!

Heya, thanks for this nifty package, has been pretty helpful so far for easy machine-specific configurations. One issue I encountered was that this package does not actually place the .env...